Mathmech Sigma
LIGHT 4

Mathmech Sigma

  • Archetype:
  • Mathmech

  • ATK:
  • 1000

  • DEF:
  • 1500

  • View:
  • 10229




If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.




 
 
AI Power Analysis
Combo EnablerConfidence: HighEvaluated Oct 6, 2026
75± 5/ 100
Power Score
Intrinsic 75
Deck 75

Mathmech Sigma — Power Evaluation

Final Score: 75 ± 5 · Confidence: High

  • Intrinsic: 75 · Deck: 75 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Material Body, Searcher Synergy

Why it scores here

Mathmech Sigma scores as a strong combo enabler with exceptional consistency: 100% inclusion across 400 reference decks and 100% appearance in all recorded high-power combos (89 average power index). Its value derives from free hand/GY summoning without using normal summon, flexible Tuner-or-non-Tuner material for Mathmech Synchro, and seamless splashability across 25+ distinct archetypes. The score reflects excellent accessibility and deck fit, tempered by self-banishing mechanics, lack of direct disruption, and once-per-turn limitations—its 1000 ATK contributes nothing to the evaluation.

Axis scores

Axis Score Evidence
Accessibility 78 Summoned from hand or GY without consuming normal summon; searchable via Cynet Mining (89.2% co-deck rate); included in all 400 reference decks (verified)
Combo & Conversion 82 Appears in all 3 recorded combos with 89 average power index, contributing to boards that generate 3–4 net card advantage and up to 2 boss monsters (verified)
Resource Economy 68 Self-summon provides net-zero card advantage but enables GY recycling for repeated access; pairs with resource-generating Mathmech support and Cynet Mining (inferred)
Effect & Interaction 22 No direct negation, removal, or disruption effects; the Extra Deck Cyberse restriction is ancillary and often beneficial rather than restrictive (verified)
Material Utility 78 Flexible Level 4 Tuner convertible to non-Tuner for Mathmech Synchro; Cyberse race fits multiple archetype homes; remains useful as material even when effect is negated (verified)
Resilience & Flexibility 72 Recoverable from GY on subsequent turns; consistent across 25 archetypes and 6 high-inclusion homes; once-per-turn limit and self-banish prevent multi-summon chains in a single turn (observed)
Deck-Building Efficiency 78 Runs at 1.18 average copies per deck with no brick or garnet risk; highly splashable with minimal deck-building cost and no restrictive locks (verified)

Calculation

Weight profile: 0.7 Combo Enabler + 0.3 Material Body. Intrinsic ≈ 75, Deck ≈ 75, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent 100% deck inclusion across 400 reference decks
  • Appears in all recorded high-power combos (89 average power index)
  • Free summoning from hand or GY requires minimal setup
  • Flexible Tuner/non-Tuner material for Mathmech and generic Synchro plays
  • Highly splashable across 25+ distinct archetypes and multiple gameplay types
  • Recyclable from GY provides multi-turn access without normal summon cost

Weaknesses

  • Self-banishing restriction prevents GY storage after leaving field
  • Requires no Extra Monster Zone monster control to activate
  • Once-per-turn summoning effect limits multi-summon combos in a single turn
  • No direct disruption, negation, or opponent interaction
  • Low ATK/DEF (1000/1500) provides minimal board presence independent of other cards

Counters / choke points

  • Ash Blossom & Joyous Spring negates the summoning effect
  • Filling the Extra Monster Zone blocks the summoning condition
  • GY disruption effects (banishing from GY) limit recursion access
  • Tuner-specific negation affects its Synchro material utility

Best use

Combo enabler and flexible Synchro material. Decks: Mathmech, Code Talker, @Ignister, Firewall, Cynet, Maliss. Suggested copies: 1.

Evidence & gaps

  • Verified: Appears in 400/400 (100%) of reference decks; Appears in all 3 recorded combos with 89 average power index; Level 4 Tuner, Cyberse race, Mathmech archetype; Summoned from hand or GY with self-banish when leaving field; Converts to non-Tuner for Mathmech Synchro summons; Restricts Extra Deck summons to Cyberse monsters for the turn (once per turn)
  • Observed: Average 1.18 copies per deck: 352 decks run 1, 26 run 2, 22 run 3; Top partner Cynet Mining in 89.2% of reference decks; Consistent across 25 distinct archetypes in reference sample; 100% inclusion in @Ignister, Mathmech core, and Code Talker; 69.2% in Mathmech OCG; 60% in Cynet; 55.6% in Mathmech Rush; Average starter count in combos: 2.67
  • Inferred: Primary role Combo Enabler based on 100% combo participation despite empty role tags (indicates Synchro material or setup piece role); Secondary role Material Body based on Tuner/non-Tuner flexibility and consistent Synchro integration; Accessibility 78 inferred from hand/GY summon routes and Cynet Mining searchability (89.2% co-deck); Generic utility 75 inferred from portability across 25 archetypes despite Cyberse-specific mechanics; Self-banishing provides built-in resource management and prevents GY bloat
  • Data gaps: No banlist information supplied; assumed unlimited 3 copies Exact role in combo execution not tagged (0% on all role categories despite 100% appearance) No single-format ranking or top-card data available Limited combo sample (3 total); broader sampling would refine role assessment











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